Documentation / @debuffjp/core / SpriteDrawOptions
Interface: SpriteDrawOptions
Defined in: spryte/dist/draw.d.ts:15
Properties
alpha?
optionalalpha?:number
Defined in: spryte/dist/draw.d.ts:25
Multiplied with the global alpha.
flash?
optionalflash?:number
Defined in: spryte/dist/draw.d.ts:29
0..1 mix toward white, e.g. hit flashes.
flipX?
optionalflipX?:boolean
Defined in: spryte/dist/draw.d.ts:22
flipY?
optionalflipY?:boolean
Defined in: spryte/dist/draw.d.ts:23
origin?
optionalorigin?: readonly [number,number]
Defined in: spryte/dist/draw.d.ts:17
Anchor as a fraction of the frame size. Default [0.5, 0.5] (centre).
rotation?
optionalrotation?:number
Defined in: spryte/dist/draw.d.ts:21
Radians.
scaleX?
optionalscaleX?:number
Defined in: spryte/dist/draw.d.ts:18
scaleY?
optionalscaleY?:number
Defined in: spryte/dist/draw.d.ts:19
smooth?
optionalsmooth?:boolean
Defined in: spryte/dist/draw.d.ts:31
Linear filtering for this sprite. Default: the game's setting (off when pixelArt).
tint?
optionaltint?:Color
Defined in: spryte/dist/draw.d.ts:27
Colour multiplier. Default white.