Documentation / spryte / RenderTarget
Class: RenderTarget
Defined in: target.ts:8
An offscreen image you draw into with draw.into(target, fn) and then draw like any image: post-processing, cached static layers, minimaps, trails. Size is in pixels.
On WebGL2 the contents live on the GPU and are lost if the context is lost: redraw them when draw.contextLost turns false again, or redraw every frame.
Constructors
Constructor
new RenderTarget(
width,height):RenderTarget
Defined in: target.ts:9
Parameters
width
number
height
number
Returns
RenderTarget
Properties
height
readonlyheight:number
Defined in: target.ts:11
width
readonlywidth:number
Defined in: target.ts:10